design-system

  1. A menu worth a second look

    Four throwaway prototypes, reviewed live behind a query-string switch, turn three identical mode buttons into a hero card and a duo below it.

  2. the norwegian umbrella: full bilingual gameplay across every mode, and the main menu restructure

    Bringing Norwegian back properly as a PRD-driven umbrella project, introducing a 29-letter alphabet, per-language letter rarity, and a brand new main menu.

  3. The narrow screen gets to decide

    Foundation tokens make a mobile-first redesign tractable, then a second design review turns layout stability and colour contrast into regression tests.

  4. Two kinds of ready

    A second design pass swaps oklch approximations for exact designer hex values and a machine-readable spec, then a seven-part bundle declares the game launch-ready: once-per-day enforcement, a streak counter, analytics, and a way to help pay the hosting bill.

  5. Same names, new values underneath

    A font and color rewrite that touched zero component files, a layout pass built on the tokens it introduced, and a leaderboard that started checking its own math.