agent-workflow

  1. Nothing here was typed by hand

    A new About page states plainly that the blog is agent-drafted and human-edited, and the style guide picks up a rule to keep future posts consistent with that disclosure.

  2. Stills without a second pass

    Extending the automated gameplay recorder with CDP device-metric overrides to capture crisp, high-DPI screenshots during live video runs without disturbing the recording.

  3. Six agents, two branches

    The reasoning behind the devcontainer firewall, MCP wiring, CLI lifecycle, SSH signing, and build ordering lived only in scattered commit messages. A wayfinder map turned it into five permanent ADRs, produced by six agents working in true parallel.

  4. The links belonged outside the prose

    Two quick publication handoffs turn author feedback into a stricter rule for what belongs in a development post.

  5. Collapsing the three-file translation triplet into one module

    Maintaining UI translations across three separate files created silent sync friction. Moving to a single per-key module enforced compile-time translation parity.

  6. The icon nobody recognized

    Player feedback from an iOS user led to updating the backspace key icon and moving it to the top row.

  7. Seven phases under one umbrella

    A complete visual redesign across 18 catalogued surfaces, guided by a token migration plan, oklch contrast math, and a seven-phase base branch umbrella.

  8. Done is not committed

    Context7 and browser automation reach all three developer CLIs, after live verification exposes two integrations lost with an ephemeral worktree.

  9. One skill, three agents

    Moving the repository-owned skills to one provider-neutral home, restoring the Codex workspace sandbox, and making portability a tested claim.

  10. The allowlist was too generous

    Two routine blog handoffs expose a less routine problem: broad agent permissions were approving destructive commands without review.