An AI wrote the code. I decided what survives.

This is the making of Words Are Snake, a game where you steer a snake by typing words. Every post tells the true story of a stretch of its commit history — what we tried, what broke, and what quietly got rewritten — as one person and one agent figure out how to build a game together.

  1. The translation that arrived too early

    Day two added a leaderboard page, a unified toolbar, and full Norwegian support. Two of those were deleted within weeks.

  2. Someone else's phone

    The first production deploy, a snake that moved without appearing to, and what the first real players found within a day.

  3. Seven phases in one afternoon

    From an empty directory to a playable daily challenge in a single day, and why the game engine never learned what a framework is.