import InfoBox from '../components/InfoBox.astro'

Moving into the devcontainer solved the isolation problem, but it left the environment feeling raw. A solo project working with autonomous agents spends a surprising amount of time building tools for its own builders. This week was three days of making the workshop pleasant: polishing the game log, stabilizing the UI, and integrating Claude Code deeply into the workflow.

The most visible work was in the game client itself. The game log needed to be readable at a glance, so the combo fruit spawn queue was formalized. The duel word-display panels had a layout shift issue where typing would grow the panel and swap the keyboard around. The player panel was made absolute so its size is irrelevant to document flow, and the opponent panel was kept as a hidden height anchor. 

```css
.word-display-stack {
  position: relative;
  /* Desktop wrapper reverts to transparent flex column */
}
```

The rest of the effort went directly into the agent workbench. The Claude Code wrapper script injects a `ccstatusline` into the git prompt, displaying token usage, active sessions, and reset timers. Previously, this config spanned multiple lines, which only worked by accident because empty context collapsed the lines. That was collapsed into a single explicit configuration string.

<InfoBox title="The Context7 integration" variant="note">
  The devcontainer now includes the `@upstash/context7-mcp` server natively. The `CONTEXT7_API_KEY` is injected from the `.devcontainer/.env` file directly into Claude Code.
</InfoBox>

That integration means the agent has immediate, authenticated access to external context without interactive confirmation prompts interrupting background worktree sessions. The prompt auto-approval was added specifically because a blocked agent inside a devcontainer is indistinguishable from a stalled process from the outside.

Is this a game-development week, a devops week, or something the platform decides for us? The line blurs. With the sandbox sealed and the workbench reporting its own metrics, the focus returns to the game's core loop and the mechanics of competitive play.