A screenshot of a finished Daily Challenge showed a "View game log (56 turns)" toggle on a mode that caps out at twenty words. The count came from `gameLog.length` on the [merged `GameRecap` component](/posts/the-score-that-almost-got-away), but a game log entry isn't always a turn: the same array carries `word` entries alongside `fruit-eat` and `fruit-spawn` entries for every piece of fruit picked up along the way, and every one of those had been counting toward the total.

The fix is a derived count filtered down to `entry.type === 'word'`, feeding the toggle label instead of the raw array length:

```typescript
const turnCount = $derived(gameLog.filter((entry) => entry.type === 'word').length);
```

A component test pins the distinction directly: five log entries, two of them words, and the toggle now reads "View game log (2 turns)". The bug had shipped invisibly the day before, in the same pass that unified two separate screens into `GameRecap`, since neither of the old screens had exposed a full mixed-entry log for a player to notice the count was wrong.