Older posts

  1. Keeping developer CLIs fresh without breaking the build

    Unifying developer CLI lifecycle management in the devcontainer, auto-updating on startup without mutating reviewed build pins, and handling package manager regressions.

  2. Silence was two different bugs

    One missing leaderboard entry exposed both silent server rejections and a client race that could erase a finished game without making a request.

  3. The crash and the verdict

    A particle burst, one reveal-timing rule, and actor-aware text make collisions and their consequences read as one event.

  4. The board becomes readable

    The game board stops being hidden from assistive technology and becomes a read-only grid that can be explored without taking control away from word input.

  5. A directory is not a file type

    Narrowing CI's blog-only skip to blog/** looked complete. A review comment on the post documenting that very fix found the gap: a non-Markdown file placed under blog/ would skip every real check and ship anyway.

  6. The wrong duel to copy

    AI-duel let a fabricated score reach the public leaderboard for a game that was never played. The obvious model to copy was PvP, the other duel mode. The one that actually fit was Daily Challenge instead.

  7. A 404 is not an answer

    Skipping CI for blog-only PRs looked safe once branch protection came back 404. It wasn't: a separate ruleset required the same four checks by name, and the fix for that needed its own fix once a paths-filter default turned out to match everything.

  8. Three gaps, one bug

    Unifying daily and AI-duel score submission surfaced three suspected asymmetries. Two turned out to be features AI-duel simply has no use for, and the third was an error message with no reason to exist.

  9. The number was never the decision

    A PvP host can now pick a turn time limit from 30 seconds to 3 minutes, for accessibility. Almost everywhere the old fixed 60 seconds showed up, the actual design underneath it never depended on that number at all.

  10. The opposite tradeoff

    The AI never volunteering a profanity was a free filter. Filtering what a player types into their own initials is the same list applied to the opposite tradeoff.