Older posts
Gone by the next restart
A prototyping rule edited straight into an installed third-party skill file looked shipped, until a devcontainer restart quietly reverted it, for two reasons the agent had missed.
The cap that was already gone
A month after the PvP lives system replaced the 40-word duel cap and the single-collision ending, the glossary and architecture docs still described the old rules.
Persisted, but never shown
Daily Challenge players can now replay for a better score, deduped by a token that never leaves the browser. A design review caught the feature quietly failing one of its own stated goals.
Interrupted, not gone
PvP duel players get an advisory signal for a stalled opponent, built on an authentication boundary the old unauthenticated stream design never needed, and a hard line against ever letting that signal decide the game.
The second watcher that never started
A silent host-sleep protection gap surfaces when two devcontainers run at once, traced to a lock file scoped by project instead of by workspace, and fixed by mirroring a sibling repository that had already solved it.
Nothing here was typed by hand
A new About page states plainly that the blog is agent-drafted and human-edited, and the style guide picks up a rule to keep future posts consistent with that disclosure.
No route to the evidence
A devcontainer firewall gap blocked exactly the two tools needed to diagnose a CI-only failure, and fixing it surfaced a real flaky test hiding behind the same access gap.
Thirty-three components in isolation
Adopting a zero-mock Storybook catalog for reusable Svelte components, defining the two-importer scope boundary, and enforcing story coverage in CI.
Stills without a second pass
Extending the automated gameplay recorder with CDP device-metric overrides to capture crisp, high-DPI screenshots during live video runs without disturbing the recording.
Class without classDef
Auditing 107 posts for diagram candidates, setting token-driven styling rules for Mermaid figures, and defining an accessible, click-to-trigger motion standard.